How to Start Being a Game Designer?

You may be a magnificent graphic designer, in your free time or even, you devote yourself to graphic design as a professional career. But designing games is something much more specific, which requires more studies and work. If you are already a graphic designer, you have a good part of the way traveled, but you still have to become a game designer. So, what should you keep in mind if you want to start a career as a game designer? Find out here.

Create a Concept

Everything comes from an idea. Just as when a paper or telephone design is made, it comes from an initial idea, in the case of game design as well. The difference is that to design a game you need to pose a concept. Starting from the idea is essential, but it must be carried to a concept that is planned and shapes the graphic identity of the game. Through the concept, you can outline the possible structure of the game and how it should work.

Talk to a Developer

One of the main confusions generated by graphic game designers is their relationship with developers. The game designer does not program, develop the application, or perform large-scale animations. All this is the work of the application developer, so you should be fully aware of what is the limitation of your functions and how you should combine them with those that are related to the developer.

If you already have a game planned with a clear concept, the next step would be to contact a developer who could put it into practice. A developer has also challenges, so the work must always be together until the game is released.

Produce Content Separately

You may have many ideas to design over the course of the game. But remember that programming is the responsibility of the developer, so it is recommended that you limit yourself to the design. Furthermore, if you are starting, the best advice is to start producing the contents of the different parts of the game separately. In this way, you can study the progress of each of them and modify it as necessary, after consulting with the rest of the team in charge of production.